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Using VR to Train

Posted: Thu Jan 23, 2025 2:22 pm
by anpsteel
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program

Re: Using VR to Train

Posted: Thu Jan 23, 2025 4:36 pm
by Stosh-67
anpsteel wrote:
Thu Jan 23, 2025 2:22 pm
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program
I think if Russ used VR to help him improve,
He would still not be able to see over the lineman and the middle of the field, when using the VR goggles

OTOH,
If Fields used it to improve,
He would see the pass rush sooner, and scramble sooner.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 4:53 pm
by 955876
I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.
Dunce just choked on a sausage after seeing how much VR cost.

Nah. I’ve got a HOF HC to sort that stuff out. We don’t need it any fancy VR.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 5:13 pm
by jeemie
NBA pioneered this first, IIRC.

Teams would as part of their practice play games against virtual opponents.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 5:14 pm
by jeemie
Fields and Wilson would both go to Teryl Austin and Mike Tomlin and say "You know that super expensive defense we have? The VR defense we just went up against is 10x better than it".

Re: Using VR to Train

Posted: Thu Jan 23, 2025 5:17 pm
by jeemie
anpsteel wrote:
Thu Jan 23, 2025 2:22 pm
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program
https://www.profootballnetwork.com/geni ... lifestyle/

This is the part that blew my mind and is absolutely genius:
Operating at 1.75x normal speed, the simulations challenge Daniels with scenarios faster than real gameplay. “Once you get out there, everything slows down,” Daniels shared. “I’ve seen this before, and it moved more than 20 times faster in VR.”

Re: Using VR to Train

Posted: Thu Jan 23, 2025 5:21 pm
by bradshaw2ben
jeemie wrote:
Thu Jan 23, 2025 5:17 pm
anpsteel wrote:
Thu Jan 23, 2025 2:22 pm
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program
https://www.profootballnetwork.com/geni ... lifestyle/

This is the part that blew my mind and is absolutely genius:
Operating at 1.75x normal speed, the simulations challenge Daniels with scenarios faster than real gameplay. “Once you get out there, everything slows down,” Daniels shared. “I’ve seen this before, and it moved more than 20 times faster in VR.”
I have been advocating this for some time (I mentioned that I'd rather see Justin Fields doing this than him hitting the weight training.

It's also a great way to test CFB prospects. Combined with a chip-equipped NFL ball, you could actually track the ball placement & velocity in the sim. Someone should be setting this up for their QB's pro day.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 5:40 pm
by 955876
Operating at 1.75x normal speed, the simulations challenge Daniels with scenarios faster than real gameplay. “Once you get out there, everything slows down,” Daniels shared. “I’ve seen this before, and it moved more than 20 times faster in VR.”
Meanwhile over in Pittsburgh our guys are still trying to master the center/QB exchange and the safe check downs in front of the sticks.

Man this team is pathetic right now.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 5:58 pm
by Louis Lipps Service
Then if you introduce AI into it, it'll monitor the QBs strengths and weaknesses to come up with a competent offense that we'd undoubtedly discard in favor of run-run-pass-punt.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 8:29 pm
by anpsteel
jeemie wrote:
Thu Jan 23, 2025 5:17 pm
anpsteel wrote:
Thu Jan 23, 2025 2:22 pm
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program
https://www.profootballnetwork.com/geni ... lifestyle/

This is the part that blew my mind and is absolutely genius:
Operating at 1.75x normal speed, the simulations challenge Daniels with scenarios faster than real gameplay. “Once you get out there, everything slows down,” Daniels shared. “I’ve seen this before, and it moved more than 20 times faster in VR.”
Yeah, that is absolutely the most impactful aspect. It's sort of equivalent to practicing Hoops with a smaller rim.

Re: Using VR to Train

Posted: Thu Jan 23, 2025 8:30 pm
by anpsteel
Stosh-67 wrote:
Thu Jan 23, 2025 4:36 pm
anpsteel wrote:
Thu Jan 23, 2025 2:22 pm
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program
I think if Russ used VR to help him improve,
He would still not be able to see over the lineman and the middle of the field, when using the VR goggles

OTOH,
If Fields used it to improve,
He would see the pass rush sooner, and scramble sooner.
absolutely, on both points

Re: Using VR to Train

Posted: Thu Jan 23, 2025 8:32 pm
by anpsteel
bradshaw2ben wrote:
Thu Jan 23, 2025 5:21 pm
jeemie wrote:
Thu Jan 23, 2025 5:17 pm
anpsteel wrote:
Thu Jan 23, 2025 2:22 pm
I imagine many of you saw the article, that discussed Jayden Daniels using VR glasses to train.

I was thinking about this-

Can you imagine using VR- with an on field perspective and running against the computerized version of the opponent?

It would let you see things from as close to real as possible, without being live.

From the perspective of the QB, that has to be invaluable. I would think this method would greatly expedite the development of QBs.

I hope they get Wilson and/or Fields using this method. Particularly Fields, because he's terrible at seeing the field.

Anyway- back to your regularly scheduled program
https://www.profootballnetwork.com/geni ... lifestyle/

This is the part that blew my mind and is absolutely genius:
Operating at 1.75x normal speed, the simulations challenge Daniels with scenarios faster than real gameplay. “Once you get out there, everything slows down,” Daniels shared. “I’ve seen this before, and it moved more than 20 times faster in VR.”
Like I was saying, I think this would help Fields tremendously, because it addresses both of his primary weaknesses. Those being processing speed and seeing the field.
I have been advocating this for some time (I mentioned that I'd rather see Justin Fields doing this than him hitting the weight training.

It's also a great way to test CFB prospects. Combined with a chip-equipped NFL ball, you could actually track the ball placement & velocity in the sim. Someone should be setting this up for their QB's pro day.

Re: Using VR to Train

Posted: Sun Jan 26, 2025 4:11 pm
by Works At A Bank
Meanwhile in Pittsburgh the coaching staff has their old QB hitting sleds…

Re: Using VR to Train

Posted: Mon Jan 27, 2025 1:41 am
by jeemie
Didnt work so well today...