SteelerFuhrer wrote:Yinzers, Rock Pounders, please leave this thread.
Smurf wide receiver lovers, you can stay as long as we're not in the red zone.
Lifelong? Is this you?
Lifelongsteel was definitely one of my favorite posters
SteelerFuhrer wrote:Yinzers, Rock Pounders, please leave this thread.
Smurf wide receiver lovers, you can stay as long as we're not in the red zone.
Iron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.
The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.
Poltargyst wrote:Run strong, throw long. I want to do both often enough and well enough to keep the defense off balance.
Poltargyst wrote:Run strong, throw long. I want to do both often enough and well enough to keep the defense off balance.
Iron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
Iron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
SteelerzEdsaL7 wrote:Iron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
With either Haley calling the plays or no huddle the offense still runs the clock down to zero. So the defense will always have the player personnel matchup that they want. Advantage defense.
Iron_City wrote:SteelerzEdsaL7 wrote:Iron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
With either Haley calling the plays or no huddle the offense still runs the clock down to zero. So the defense will always have the player personnel matchup that they want. Advantage defense.
Radio shuts off in defenders headset at 0:15 on play clock. Not giving away formation, strength, motions, or shifts before that point where coaching staff can relay adjustments isn't a bad thing
Advantage offense
SteelerzEdsaL7 wrote:I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.
The Pierogi wrote:SteelerzEdsaL7 wrote:I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.
You're acting like defenses are subbing players in and out the whole time Ben's directing traffic in the no-huddle, and that isn't the case. No-huddle keeps the same defensive players on the field even if you use the entire play clock before you snap the ball. Then with 15 seconds left on the play clock when the radios shut off, you can completely change your formation, see how the defense scrambles to adjust and determine how to exploit the new matchups. That's an advantage.
SteelerzEdsaL7 wrote:The Pierogi wrote:SteelerzEdsaL7 wrote:I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.
You're acting like defenses are subbing players in and out the whole time Ben's directing traffic in the no-huddle, and that isn't the case. No-huddle keeps the same defensive players on the field even if you use the entire play clock before you snap the ball. Then with 15 seconds left on the play clock when the radios shut off, you can completely change your formation, see how the defense scrambles to adjust and determine how to exploit the new matchups. That's an advantage.
Doesn't exactly wear them down and cause them to burn a timeout does it?
The Pierogi wrote:
How many points are timeouts worth?
SteelerZen wrote:So when they run the no huddle, and they've got that package in, how many plays are they capable of running? You step up in the same formation and run 20 different plays, they're going to be off balance. Run the same play, and hell even Madden will figure that out.
No huddle isn't about hurrying up. It's about blocking substitutions and creating mismatches.
SteelerZen wrote: I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.
The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.
Iron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
SteelerZen wrote:Didn't take long for this to crop up. Was it the first new thread?
I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.
The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.
obviously if there's only one personnel set you can go no-huddle out of, that greatly limits your ability to catch an opponent in a bad matchup.Zivco wrote:I've read they want to be no huddle capable no matter which package is on the field. It shouldn't be that difficult.
sgtrobo wrote:1st and 10: 8 yard pass to AB out of a classic I-formation.
2nd and 2: whatever the hell we want to do
I want us to pass out of running formations.
I want to run out of passing formations.
Ben is the best player on the team.
Run to set up the pass.
10 to 20 yards downfield, Ben is lethal.
We can "pound the rock" and "take the air out of the football" in the 4th with a 2 or 3 TD lead.
mick wrote:no-huddle is very limited playbook. do you have super tiny playbooks for each personnel grouping, or do you try to run the same plays in 11 as 12? assuming the latter, certain players are likely to have to play different positions depending on who else is on the field, meaning learning multiple positions and immediately recognizing which one is appropriate.
mick wrote:and new players in particular often have issues with no huddle. this season, we have bell, brown, and wheaton as second year guys, not sure if they saw use in no huddle last season (probably Bell?), Bryant's a rook, and blount and moore are just joining our roster this year.
Still Lit wrote:This postIron_City wrote:I want to be multiple, and successful.
Running the ball wins the division. Throwing it wins the Superbowl.
I want to run over small teams, and throw over the top of slow teams.
I want every opponent to have to bring their A-game to stop the Steeler offense
I want every team to not have a single clue of what playcall is coming next
is better than this post.SteelerZen wrote:Didn't take long for this to crop up. Was it the first new thread?
I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.
The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.
Running the ball down a shitty run D's throat is not grinding the clock. And grinding implies predictability. Predictability means lack of balance. So we need to pass well and run well. Basically, IC owns this thread and you agree with him: "But it would be nice to have the flexibility to do whatever is needed to do."
Apparently Nick does, too! Thank you jobu!
sgtrobo wrote:1st and 10: 8 yard pass to AB out of a classic I-formation.
2nd and 2: whatever the hell we want to do
I want us to pass out of running formations.
I want to run out of passing formations.
Ben is the best player on the team.
Run to set up the pass.
10 to 20 yards downfield, Ben is lethal.
We can "pound the rock" and "take the air out of the football" in the 4th with a 2 or 3 TD lead.