Pound the Rock

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Re: Pound the Rock

Post by Legacy User » Wed Jul 09, 2014 9:28 pm

SteelerFuhrer wrote:Yinzers, Rock Pounders, please leave this thread. ;)

Smurf wide receiver lovers, you can stay as long as we're not in the red zone. :)



Lifelong? Is this you? :lol: love the new nic, very fitting :lol:

Lifelongsteel was definitely one of my favorite posters



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Post by R_S » Wed Jul 09, 2014 9:55 pm

Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next


:cums:

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Post by SteelerZen » Wed Jul 09, 2014 10:04 pm

Didn't take long for this to crop up. Was it the first new thread?

I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.

The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.

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Post by Jobu » Wed Jul 09, 2014 10:33 pm

You know what I prefer? Win games! I don't give a flying fuck HOW they do it!
NHALS = NFL purgatory

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Post by SteelBull » Wed Jul 09, 2014 10:34 pm

I'm all with IC as well. I think to some extent the initial post was too actually - we need to be good at both and more importantly be unpredictable with our playcalling.

And Luca, I think Lifelong is coming back... maybe he inspired SteelerFuhrer for us? But totally agree. :)

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Post by FC » Wed Jul 09, 2014 10:52 pm

I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.

The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.


Yep. Could not agree more.

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Post by Legacy User » Wed Jul 09, 2014 11:31 pm

Run strong, throw long. I want to do both often enough and well enough to keep the defense off balance.

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Post by Legacy User » Wed Jul 09, 2014 11:37 pm

Poltargyst wrote:Run strong, throw long. I want to do both often enough and well enough to keep the defense off balance.


Exactly.

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Post by RemoAZ » Thu Jul 10, 2014 1:52 am

Poltargyst wrote:Run strong, throw long. I want to do both often enough and well enough to keep the defense off balance.

Amen!

Also, I think both Beachum and Foster will be beaten out before the end of this upcoming season. Munchak will put his stamp on this Oline.
Howard Griffith had to resort to chop-blocking him during the 1997 AFC Championship Game. An incredulous Kirkland asked Griffith, “Why do you have to use cheap tactics like chop-blocking?” Griffith replied “Why do you have to be a 300-pound linebacker?”

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Post by bradshaw2ben » Thu Jul 10, 2014 2:41 am

Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next

hot damn. best post ever.

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Post by Legacy User » Thu Jul 10, 2014 2:50 am

Pouncey is a 27 the century anti matter force field on the second level. Archer will fear no opponent. The only question is if Ben can get better at the handoff.

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Post by Legacy User » Thu Jul 10, 2014 3:00 am

Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next


With either Haley calling the plays or no huddle the offense still runs the clock down to zero. So the defense will always have the player personnel matchup that they want. Advantage defense.

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Post by Legacy User » Thu Jul 10, 2014 3:06 am

SteelerzEdsaL7 wrote:
Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next


With either Haley calling the plays or no huddle the offense still runs the clock down to zero. So the defense will always have the player personnel matchup that they want. Advantage defense.


Radio shuts off in defenders headset at 0:15 on play clock. Not giving away formation, strength, motions, or shifts before that point where coaching staff can relay adjustments isn't a bad thing

Advantage offense

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Post by Legacy User » Thu Jul 10, 2014 3:19 am

Iron_City wrote:
SteelerzEdsaL7 wrote:
Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next


With either Haley calling the plays or no huddle the offense still runs the clock down to zero. So the defense will always have the player personnel matchup that they want. Advantage defense.


Radio shuts off in defenders headset at 0:15 on play clock. Not giving away formation, strength, motions, or shifts before that point where coaching staff can relay adjustments isn't a bad thing

Advantage offense


I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.

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Post by Legacy User » Thu Jul 10, 2014 3:52 am

SteelerzEdsaL7 wrote:I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.


You're acting like defenses are subbing players in and out the whole time Ben's directing traffic in the no-huddle, and that isn't the case. No-huddle keeps the same defensive players on the field even if you use the entire play clock before you snap the ball. Then with 15 seconds left on the play clock when the radios shut off, you can completely change your formation, see how the defense scrambles to adjust and determine how to exploit the new matchups. That's an advantage.

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Post by Legacy User » Thu Jul 10, 2014 4:06 am

The Pierogi wrote:
SteelerzEdsaL7 wrote:I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.


You're acting like defenses are subbing players in and out the whole time Ben's directing traffic in the no-huddle, and that isn't the case. No-huddle keeps the same defensive players on the field even if you use the entire play clock before you snap the ball. Then with 15 seconds left on the play clock when the radios shut off, you can completely change your formation, see how the defense scrambles to adjust and determine how to exploit the new matchups. That's an advantage.


Doesn't exactly wear them down and cause them to burn a timeout does it?

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Post by Legacy User » Thu Jul 10, 2014 4:41 am

SteelerzEdsaL7 wrote:
The Pierogi wrote:
SteelerzEdsaL7 wrote:I guess I was voicing my irritation with the no huddle consistently running the clock down to zero. It seems the no huddle hasn't been a hurry up offense for years. IMO that's a disadvantage on more than one level.


You're acting like defenses are subbing players in and out the whole time Ben's directing traffic in the no-huddle, and that isn't the case. No-huddle keeps the same defensive players on the field even if you use the entire play clock before you snap the ball. Then with 15 seconds left on the play clock when the radios shut off, you can completely change your formation, see how the defense scrambles to adjust and determine how to exploit the new matchups. That's an advantage.


Doesn't exactly wear them down and cause them to burn a timeout does it?


How many points are timeouts worth?

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Post by SteelerZen » Thu Jul 10, 2014 4:50 am

So when they run the no huddle, and they've got that package in, how many plays are they capable of running? You step up in the same formation and run 20 different plays, they're going to be off balance. Run the same play, and hell even Madden will figure that out.

No huddle isn't about hurrying up. It's about blocking substitutions and creating mismatches.

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Post by Legacy User » Thu Jul 10, 2014 5:54 am

The Pierogi wrote:
How many points are timeouts worth?


Comon, forcing a burned timeout can be key at the end of a game with time running out.


SteelerZen wrote:So when they run the no huddle, and they've got that package in, how many plays are they capable of running? You step up in the same formation and run 20 different plays, they're going to be off balance. Run the same play, and hell even Madden will figure that out.

No huddle isn't about hurrying up. It's about blocking substitutions and creating mismatches.


Its about all of the above and more.

Victory :D

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Post by Legacy User » Thu Jul 10, 2014 6:13 am

I've read they want to be no huddle capable no matter which package is on the field. It shouldn't be that difficult. That will make it harder to prepare for but as with almost all things the more often it's used the less effective it will be. I think so much of it is BR calling the plays...you aren't going to catch a mismatch package most of the time...most teams aren't putting a dime in the field unless there are 4 WR's, or a nickel unless it's 3 WRs, or it's the end of half/game...and a good number of teams will hustle a substitution off an incomplete pass even against a no huddle...then there are fake cramps and such.

But I'm betting it's going to be 20 pass a game conservative offense...might be close to 30 per game with WR screens included.

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Post by Nick79 » Thu Jul 10, 2014 12:44 pm

SteelerZen wrote: I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.

The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.

THIS^^^^^

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Post by Legacy User » Thu Jul 10, 2014 1:02 pm

This post

Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next


is better than this post.

SteelerZen wrote:Didn't take long for this to crop up. Was it the first new thread?

I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.

The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.


Running the ball down a shitty run D's throat is not grinding the clock. And grinding implies predictability. Predictability means lack of balance. So we need to pass well and run well. Basically, IC owns this thread and you agree with him: "But it would be nice to have the flexibility to do whatever is needed to do."

Apparently Nick does, too! Thank you jobu!

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Post by Legacy User » Thu Jul 10, 2014 1:27 pm

There is what you want to do on offense...and then there is what you are capable of doing successfully.

And with this offense success is going to have almost as much to do with field position and length of possession as it does with scoring points. We are bottom of the NFL rushing and the OT's can't pass protect. Distance the ball goes down the field to target was 28 in the NFL. It's a very poor rush offense and it's not a quick strike passing game. It's going to be about keeping the score down, limiting turnovers, and favorable down and distance scenarios. I suspect it's going to be the most conservative offense we have had in years. The passing attempts might look like an advanced passing O but we threw more WR screens then any team but the Jags last year.

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Post by Mick » Thu Jul 10, 2014 1:28 pm

Zivco wrote:I've read they want to be no huddle capable no matter which package is on the field. It shouldn't be that difficult.
obviously if there's only one personnel set you can go no-huddle out of, that greatly limits your ability to catch an opponent in a bad matchup.

at the same time, no-huddle is very limited playbook. do you have super tiny playbooks for each personnel grouping, or do you try to run the same plays in 11 as 12? assuming the latter, certain players are likely to have to play different positions depending on who else is on the field, meaning learning multiple positions and immediately recognizing which one is appropriate.

and new players in particular often have issues with no huddle. this season, we have bell, brown, and wheaton as second year guys, not sure if they saw use in no huddle last season (probably Bell?), Bryant's a rook, and blount and moore are just joining our roster this year.

please correct me if I'm wrong about any of that.

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Post by Legacy User » Thu Jul 10, 2014 1:29 pm

1st and 10: 8 yard pass to AB out of a classic I-formation.

2nd and 2: whatever the hell we want to do

I want us to pass out of running formations.
I want to run out of passing formations.
Ben is the best player on the team.
Run to set up the pass.
10 to 20 yards downfield, Ben is lethal.
We can "pound the rock" and "take the air out of the football" in the 4th with a 2 or 3 TD lead.

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Post by Nick79 » Thu Jul 10, 2014 1:46 pm

sgtrobo wrote:1st and 10: 8 yard pass to AB out of a classic I-formation.

2nd and 2: whatever the hell we want to do

I want us to pass out of running formations.
I want to run out of passing formations.
Ben is the best player on the team.
Run to set up the pass.
10 to 20 yards downfield, Ben is lethal.
We can "pound the rock" and "take the air out of the football" in the 4th with a 2 or 3 TD lead.


This ^^^

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Post by Legacy User » Thu Jul 10, 2014 1:51 pm

mick wrote:no-huddle is very limited playbook. do you have super tiny playbooks for each personnel grouping, or do you try to run the same plays in 11 as 12? assuming the latter, certain players are likely to have to play different positions depending on who else is on the field, meaning learning multiple positions and immediately recognizing which one is appropriate.


My thinking is you can call any plays in the game plan at the LOS. I'm guessing that each week a game plan goes in as to what plays we are going to run from each formation. There are adjustments...but I don't think the playbook is "open" to everything in it each week.

mick wrote:and new players in particular often have issues with no huddle. this season, we have bell, brown, and wheaton as second year guys, not sure if they saw use in no huddle last season (probably Bell?), Bryant's a rook, and blount and moore are just joining our roster this year.


I'm sure having everyone on the same page is a major consideration. But it's mostly vets on offense and they should have good command of the playbook. Even last year Wallace was able to make the line calls with little time in the system. I'm just guessing...I'm pretty sure it was BR that stated they want to be able to go no huddle no matter what the grouping. Manning has been calling run or pass at the LOS for years...and Chip Kelly just took that further.

I expect AB to get jammed all year long with a S cheating his way over the top. There is bunch and we could use motion...but he is getting much attention this year.

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Post by Legacy User » Thu Jul 10, 2014 2:24 pm

Still Lit wrote:This post

Iron_City wrote:I want to be multiple, and successful.

Running the ball wins the division. Throwing it wins the Superbowl.

I want to run over small teams, and throw over the top of slow teams.

I want every opponent to have to bring their A-game to stop the Steeler offense

I want every team to not have a single clue of what playcall is coming next


is better than this post.

SteelerZen wrote:Didn't take long for this to crop up. Was it the first new thread?

I'd prefer and offense that scores points, one that can throw as well as pass with the same efficiency. I want opponents guessing how we're going to beat them. And I don't want to grind them until we're up by 21 in the third quarter or 14 in the fourth.

The only time I want to see us grinding clock otherwise is when we know the other offense can outshoot us. It makes more sense to grind Denver, for example, than it does Cleveland. But it would be nice to have the flexibility to do whatever is needed to do. And win.


Running the ball down a shitty run D's throat is not grinding the clock. And grinding implies predictability. Predictability means lack of balance. So we need to pass well and run well. Basically, IC owns this thread and you agree with him: "But it would be nice to have the flexibility to do whatever is needed to do."

Apparently Nick does, too! Thank you jobu!


running the ball down an opponents throat breaks their will. Leaves them searching for answers. Establishing the run game means physically establishing dominance. Forces them to get out of what they practiced and planned on doing all week and forces them to commit resources to places they don't want to which takes away from what they believed for a week would lead to their success.

NOTHING bad can happen when you can successfully run the football. It opens up the entire playbook

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Post by bradshaw2ben » Thu Jul 10, 2014 2:42 pm

sgtrobo wrote:1st and 10: 8 yard pass to AB out of a classic I-formation.

2nd and 2: whatever the hell we want to do

I want us to pass out of running formations.
I want to run out of passing formations.
Ben is the best player on the team.
Run to set up the pass.
10 to 20 yards downfield, Ben is lethal.
We can "pound the rock" and "take the air out of the football" in the 4th with a 2 or 3 TD lead.

Book your sanatorium visit now-- you're going to hate this season's offense. Virtually all the downfield throws will be from passing formations and less than 10 yards downfield (except for the occasional deep sideline 9 route)-- the only throws from fun formations will be 0 routes or extremely short dumps to TE.

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Post by Legacy User » Thu Jul 10, 2014 3:10 pm

If we can get back to averaging 33-35 minutes TOP a game we're beat the Hell out of Teams.
If Munchak is as good as advertised and gets the O'line playing at B+ B- Level, we'll all have Hard-Ons after Sunday's Game!

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